


On the other hand, several mods that disable the in-game v-sync have already been doing that, and the upcoming patch will return Replicant to the "original speed envisaged by the developers. The upcoming patch guarantees a stable 60 FPS, but going higher than that can cause the game to feel like it's being played faster than intended. Related: Questions From Nier: Automata That Nier Replicant Can Answer
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"The technical specifications for this title do not guarantee correct operation at over 60Hz," Square Enix warns, "and there is a bug in the code which leads to the game running at a higher than intended speed if 60Hz is exceeded." This time though, Replicant is getting a fix much sooner than Automata, and Square Enix is warning users that are playing with mods that patch 1.0.3 won't play nice with those mods, and especially if you're playing with uncapped frames. Those mods included removing the 60 FPS cap, smoothing out the game's frame rate, and fixing that annoying animation stutter. Rather than possibly waiting years for Square Enix to fix Replicant as they did with Nier: Automata, modders took it upon themselves to release fixes on their own to improve Replicant's PC performance. PC players are a resourceful lot, and when a good game arrives on Steam as a bad port, modders take over for the developer to fix their game. A few hours ago, a new build of the game has appeared on Steam Database, hinting at. However, there's a bit of a problem with the patch that Square Enix is quite aware of. The first NieR Automata patch announced last month may be close to release, judging from some recent happenings. The patch "will apply fixes that allow the game to run at a stable frame rate of 60 FPS," which is great news for Nier Replicant players that have been suffering through dropped frames, stuttering animations, and bizarre slowdowns during certain sections of the game. Square Enix just announced Nier Replicant patch 1.0.3 will hit Steam servers soon.
